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Traits Guide — Complete Trait List, Best by Role & Reroll Strategy

All 50+ traits by tier, best for DPS/Support/Tank/Farmer, reroll strategy, locking, priority targets per role.

9/9/2025 Last updated: 9/9/2025 11 min read

Quick Answer: What Are the Best Traits?

RoleMythic (BiS)Legendary (Target)Epic (Budget)
Main DPSRequiemDivine / AlmightyFierce / Holy
Sub DPSDivineCelestial / DivineFierce
Support/HealerAltruisticBlessing / MiraculousHoly
Tank (Gravity)IndomitableAdamantSturdy
Tank (Water)AbyssalHydrophobicDry
FarmerWealthyGoldenRich

Complete Trait List by Tier

Mythic Traits (Gold Border) — Best in Slot

Damage Traits

TraitEffectBest On
Requiem+40% Damage, +20% vs Bosses, 5% LifestealMain DPS (Sukuna, Natsu, Gojo)
Almighty+35% Damage, +25% vs Bosses, Pierce 20% ResistMain DPS (Arthur, Ichigo)
Divine+30% Damage, +15% vs Bosses, +10% Crit RateAny DPS (Budget BiS)
Celestial+25% Damage, +10% vs Bosses, +15% Skill HasteSub DPS, Hybrid
Transcendent+45% Damage, +30% vs Bosses, True Damage 5%Rumored/Unreleased

Support Traits

TraitEffectBest On
Altruistic+30% Heal Power, +20% Shield Power, Group Cleanse CD -20%Healers (Elizabeth, Orihime)
Blessing+25% Buff Duration, +15% Team Damage, Revive Ally (1/match)Supports (Merlin, Albedo)
Miraculous+20% Heal/Shield, Cleanse removes 2 debuffs, Mana Regen +30%Healers, Cleanse bots

Tank Traits

TraitEffectBest On
Indomitable80% Gravity Resist, 40% Knockback Resist, Taunt Duration +50%Gravity raids (Fallen King)
Abyssal70% Water Resist, 50% Drowning Resist, 30% Max HPWater raids (Sea King)
Eternal50% All Resist, Immune to Execute, Revive Self (1/match)Rumored/Unreleased

Utility Traits

TraitEffectBest On
Wealthy+100% Gold Drop, +50% XP, +25% Trait Crystal DropFarmer units only
Swift+40% Attack Speed, +20% Move Speed, Cooldown -15%Bubble poppers, Utility
Alacrity+30% Attack Speed, Skills cost 0 Mana, Dash CD -50%High-APM units (Zenitsu)

Legendary Traits (Purple Border) — Realistic Targets

Damage

TraitEffectNotes
Divine+25% Dmg, +15% vs Boss, +10% CritBudget BiS for all DPS
Celestial+20% Dmg, +10% vs Boss, +15% HasteHybrid units
Almighty+25% Dmg, +20% vs Boss, Pierce 15%Boss killers
Holy+15% Dmg, +25% vs Dark/Curse, Lifesteal 3%Anti-Dark/Curse
Vampiric+10% Dmg, 8% Lifesteal, 5% OmnivampSustain DPS
Savage+20% Dmg, +10% Crit Dmg, Execute under 20% HPExecute builds

Support

TraitEffectNotes
Blessing+20% Buff Dur, +10% Team Dmg, Revive 1/matchBest support trait
Miraculous+15% Heal/Shield, Cleanse x2, Mana +25%Healer staple
Altruistic+15% Heal/Shield, Group Cleanse CD -15%Group cleanse
Guardian+20% Shield Power, Shields grant 10% DRShield bots (Merlin)
Benevolent+10% Heal, Allies in range gain 5% DRAura supports

Tank

TraitEffectNotes
Indomitable50% Gravity Resist, 25% KB Resist, Taunt +30%Gravity raid BiS
Adamant40% Phys Resist, 20% KB Resist, Taunt +20%General tank
Abyssal40% Water Resist, 30% Drown Resist, HP +20%Water raid BiS
Hydrophobic30% Water Resist, 20% Drown Resist, HP +15%Budget water
Sturdy25% All Resist, 15% KB Resist, HP +10%Budget general
UnstoppableImmune to Stun/Knockback while >50% HPAnti-CC

Utility

TraitEffectNotes
Wealthy+75% Gold, +40% XP, +20% CrystalsFarmer BiS
Golden+50% Gold, +25% XP, +15% CrystalsBudget farmer
Rich+30% Gold, +15% XP, +10% CrystalsEntry farmer
Swift+30% Atk Spd, +15% Move Spd, CD -10%Utility DPS
Alacrity+20% Atk Spd, Skills 0 Mana, Dash -30%High APM
Fortunate+15% Drop Rate, +10% Rare Drop, +5% CrystalCollection

Epic Traits (Blue Border) — Early Game / Budget

CategoryTraits (Pick One)
DamageFierce (+15%), Savage (+10% +5% Crit), Holy (+10% +15% vs Dark), Vampiric (+8% +5% LS)
SupportMiraculous (+10% Heal, Cleanse x2), Blessing (+10% Buff, +5% Team), Holy (+10% Heal)
TankSturdy (+15% All Res), Adamant (+20% Phys), Hydrophobic (+15% Water), Grounded (+10% KB)
UtilityRich (+20% Gold), Swift (+20% Atk Spd), Fortunate (+10% Drops)

Rare Traits (Green Border) — Transitional

CategoryTraits
DamageStrong (+10%), Keen (+5% Crit), Piercing (10% Pierce)
SupportBenevolent (+5% Heal), Guardian (+10% Shield)
TankHardy (+8% HP), Grounded (+5% KB Resist)
UtilityLucky (+5% Gold), Quick (+10% Atk Spd)

Common Traits (Gray Border) — Fodder

CategoryTraits
DamageMighty (+5%), Sharp (+3% Crit)
SupportKind (+3% Heal)
TankTough (+5% HP)
UtilityProsperous (+3% Gold)

Reroll Economics — Math & Strategy

Cost Analysis

Reroll TypeCostExpected ValueWhen to Use
Free Daily (3/day)0 gems1 Legendary per ~30 daysAlways — every day
Paid (50 gems)50 gems1 Legendary per ~20 rollsMain DPS only, after free dailies
Lock (100 gems)100 gemsPrevents overwriteOn Divine+Legendary or better

Reroll Probabilities (Approximate)

Target TierProbability per RollExpected RollsGem Cost (Paid)
Mythic~0.5%20010,000 gems
Legendary~5%201,000 gems
Epic~15%7350 gems
Rare~30%3150 gems

Optimal Reroll Strategy by Account Stage

Beginner (Week 1-4)

  1. 3 free daily → Main DPS only
  2. Stop at any Legendary (Divine, Celestial, Blessing, Adamant)
  3. Lock immediately (100 gems) — don’t risk overwrite
  4. Zero paid rerolls — save gems for Legendary Banner

Mid-Game (Month 1-3)

  1. 3 free daily → Main DPS
  2. Paid rerolls (50 gems) only on Main DPS — target Divine/Requiem
  3. Lock at Divine (Legendary) — Mythic not worth 10k gems for most
  4. Supports/Tanks: Free dailies only, stop at Legendary

Endgame (Month 3+)

  1. Main DPS: Push for Requiem (Mythic) — paid rerolls OK
  2. Supports: Altruistic/Blessing (Mythic/Legendary)
  3. Tanks: Indomitable/Abyssal (Mythic) for specific raids
  4. Lock everything at target tier

Trait Locking — When & Why

Lock Cost: 100 Gems

  • Prevents trait from being overwritten by reroll
  • One-time cost — permanent until manually unlocked
  • Unlock: Free (but loses trait — reroll starts fresh)

What to Lock (Priority Order)

  1. Main DPS: Divine or better — 100 gems saves 1000+ expected reroll cost
  2. Healer: Blessing or Miraculous (Legendary) — hard to hit
  3. Tank: Indomitable/Abyssal (Legendary+) — raid-specific, rare
  4. Farmer: Wealthy/Golden — gold income compounds

What NOT to Lock

  • Epic or lower traits — reroll cost < lock cost
  • Sub DPS / Flex units — not worth investment
  • Units you’ll replace (non-meta Legendaries)

Trait Crystals — Acquisition & Management

Sources (Daily/Weekly)

SourceLegendary CrystalsMythic CrystalsNotes
Infinite Mode10-20/run1-3/runBest consistent source
Raids20-50/clear5-10/clearWeekly cap (3 keys)
Codes5-15/day0-3/dayCheck daily
Daily Missions3-50-1Easy
Raid Shop5k coins = 1015k coins = 3Weekly limit
Event ShopVariesVariesEvent-dependent

Crystal Spending Priority

  1. Main DPS trait rerolls (50 crystals = 1 paid reroll equivalent)
  2. Evolution costs (50 Legendary / 100 Mythic per evolution)
  3. Support/Healer traits (after main DPS done)
  4. Tank traits (raid-specific)
  5. Farmer traits (gold income compounds)

Unit-Specific Trait Recommendations

S-Tier Units

UnitRoleMythic TargetLegendary TargetLock?
SukunaMain DPSRequiemDivineYes at Divine+
GojoHybridAlmighty / AltruisticDivine / BlessingYes at Divine+
NatsuMain DPSRequiem / WealthyDivine / GoldenYes at Divine+
KilluaBurst/UtilitySwift / AlacritySwift / CelestialYes at Swift+
IchigoBurst DPSRequiemDivine / AlmightyYes at Divine+

A-Tier Units

UnitRoleMythic TargetLegendary TargetLock?
ArthurLight DPSAlmightyDivineYes at Divine+
LeviAoE DPS/FarmerWealthy / DivineGolden / DivineYes at Golden+Divine
TodorokiHybridCelestialDivine / CelestialAt Celestial+
RengokuBurn DPSRequiemDivineAt Divine+
ZenitsuBurstAlacritySwiftAt Swift+
EscanorTankIndomitable / AbyssalAdamant / HydrophobicYes at Adamant+
ElizabethHealerAltruisticBlessing / MiraculousYes at Blessing+

Support Units

UnitRoleLegendary TargetNotes
MerlinShield/CleanseBlessing / GuardianShield power scales
AlbedoCleanse/GeoBlessing / AltruisticGroup cleanse value
GrayIce UtilityDivine / CelestialFreeze duration
OrihimeHealerMiraculous / BlessingBudget Elizabeth

Advanced: Double Trait Mechanics (Mythic Evolution)

How It Works

  • Mythic Evolution (Level 5000 + Mythic materials) unlocks 2nd trait slot
  • Both traits active simultaneously — massive power spike
  • Cost: 100 Mythic Crystals + 5M Gold + Evolution Items

Best Double Trait Combos

UnitPrimary (Locked)Secondary (Flex)Synergy
SukunaRequiemVampiric / CelestialDamage + Sustain + Haste
GojoAlmightyAltruisticDPS + Support hybrid
NatsuRequiemWealthyDamage + Gold (if farmer)
ElizabethAltruisticBlessingHeal + Buff + Revive
EscanorIndomitableAbyssalDual raid tank (swap gear)

FAQ

Q: Can I transfer traits between units? A: No — traits are bound to the unit. Reroll only changes the trait on that unit.

Q: Does trait tier affect evolution? A: No — evolution requires trait crystals, not specific traits. But evolved units benefit more from high-tier traits.

Q: What happens if I reroll a locked trait? A: Impossible — locked traits cannot be rerolled. Unlock first (free), then reroll.

Q: Are there traits for specific elements? A: No — traits are universal. Holy gives bonus vs Dark/Curse but works on any unit.

Q: Can I get Mythic traits from free daily rerolls? A: Theoretically yes (~0.5%), but expect 1 Mythic per ~200 days of free rerolls. Don’t count on it.

Q: Do trait crystals expire? A: No — crystals are permanent currency. Hoard for Mythic evolution.

Q: Is Wealthy worth it on a DPS unit? A: Only if that unit is your dedicated farmer. On main DPS, Requiem/Divine gives 3-4x more clear speed.

Q: How do I know which trait my unit has? A: Units tab → Click unit → Trait shows under stats. Also visible in battle UI (top-left).


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